class three.Camera
extends Object3D
Re-export
import { three } from "https://deno.land/x/remapper@3.0.0/src/deps.ts";
const { Camera } = three;
Abstract base class for cameras. This class should always be inherited when you build a new camera.
Properties
matrixWorldInverse: Matrix4
This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.
Methods
getWorldDirection(target: Vector3): Vector3
updateMatrixWorld(force?: boolean): void