class BaseGameplayObject
extends BaseObject
import { BaseGameplayObject } from "https://deno.land/x/remapper@3.0.0/src/object.ts";
Properties
A "jump" is the period when the object "jumps" in (indicated by spawning light on notes) to when it's deleted. Jump Duration is the time in beats that the object will be jumping for. This function will output half of this, so it will end when the note is supposed to be hit.
A "jump" is the period when the object "jumps" in (indicated by spawning light on notes) to when it's deleted. Jump Distance is the Z distance from when the object starts it's jump to when it's deleted. This function will output the jump distance converted to noodle units.