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Module

x/remapper/src/deps.ts>three.LightShadow

A framework for Beat Saber map scripting.
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class three.LightShadow
Re-export
import { three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { LightShadow } = three;

Constructors

new
LightShadow(camera: Camera)

Properties

autoUpdate: boolean
bias: number
blurSamples: number
camera: Camera
mapSize: Vector2
matrix: Matrix4
needsUpdate: boolean
normalBias: number
radius: number

Methods

clone(recursive?: boolean): this
copy(source: LightShadow): this
dispose(): void
getFrustum(): number
getViewport(viewportIndex: number): Vector4
toJSON(): any
updateMatrices(light: Light, viewportIndex?: number): void