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Module

x/remapper/src/deps.ts>three.WebGLRenderTarget

A framework for Beat Saber map scripting.
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class three.WebGLRenderTarget
Re-export
import { three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { WebGLRenderTarget } = three;

Constructors

new
WebGLRenderTarget(
width: number,
height: number,
)

Properties

deprecated
anisotropy: any
depth: number
depthBuffer: boolean
depthTexture: DepthTexture
deprecated
format: any
deprecated
generateMipmaps: any
height: number
readonly
isWebGLRenderTarget: true
deprecated
magFilter: any
deprecated
minFilter: any
deprecated
offset: any
deprecated
repeat: any
samples: number

Defines the count of MSAA samples. Can only be used with WebGL 2. Default is 0.

scissor: Vector4
scissorTest: boolean
stencilBuffer: boolean
texture: Texture
deprecated
type: any
viewport: Vector4
width: number
deprecated
wrapS: any
deprecated
wrapT: any

Methods

clone(): this
copy(source: WebGLRenderTarget): this
dispose(): void
setSize(
width: number,
height: number,
depth?: number,
): void