import { three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { SkinnedMesh } = three;
Type Parameters
optional
TGeometry extends BufferGeometry = BufferGeometryMethods
boneTransform(index: number, target: Vector3): Vector3
normalizeSkinWeights(): void
pose(): void
updateMatrixWorld(force?: boolean): void