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Module

x/remapper/src/deps.ts>three.SkinnedMesh

A framework for Beat Saber map scripting.
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class three.SkinnedMesh
import { three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { SkinnedMesh } = three;

Constructors

new
SkinnedMesh(
geometry?: TGeometry,
material?: TMaterial,
useVertexTexture?: boolean,
)

Type Parameters

optional
TGeometry extends BufferGeometry = BufferGeometry
optional
TMaterial extends Material | Material[] = Material | Material[]

Properties

bindMatrix: Matrix4
bindMatrixInverse: Matrix4
bindMode: string
readonly
isSkinnedMesh: true
skeleton: Skeleton

Methods

bind(skeleton: Skeleton, bindMatrix?: Matrix4): void
boneTransform(index: number, target: Vector3): Vector3
pose(): void
updateMatrixWorld(force?: boolean): void