class three.WebGLMultipleRenderTargets
extends EventDispatcher
Re-export
import { three } from "https://deno.land/x/remapper@2.1.0/src/deps.ts";
const { WebGLMultipleRenderTargets } = three;
This class originall extended WebGLMultipleRenderTarget However, there are some issues with this method as documented below
Constructors
Properties
texture: Texture[]
Methods
clone(): this
copy(source: WebGLMultipleRenderTargets): this
dispose(): void
setSize(): this
width: number,
height: number,
depth?: number,
setTexture(texture: Texture): void