import { three } from "https://deno.land/x/remapper@3.0.0/src/deps.ts";
const { PMREMGenerator } = three;
Constructors
new
PMREMGenerator(renderer: WebGLRenderer)Methods
compileCubemapShader(): void
compileEquirectangularShader(): void
dispose(): void
fromCubemap(cubemap: CubeTexture, renderTarget?: WebGLRenderTarget | null): WebGLRenderTarget
fromEquirectangular(equirectangular: Texture, renderTarget?: WebGLRenderTarget | null): WebGLRenderTarget